License
What you make in ScreenForge is yours. This page explains, in plain terms, how you can use the screenshots, mockups, and videos you export, and the few common-sense limits that apply.
Everything you export from ScreenForge, your screenshots, device mockups, and videos, is yours to use for any personal or commercial purpose: the App Store, Google Play, websites, ads, social media, presentations, and client work. No attribution required.
The one thing you can't do is take ScreenForge's built-in assets out of your designs and resell or redistribute them on their own, for example as a mockup pack or a competing tool.
What you can do
- Use your exports commercially and personally, with no limit on views, downloads, or revenue.
- Publish them on the App Store, Google Play, and any other store or platform.
- Use them in ads, landing pages, social posts, app previews, pitch decks, and press kits.
- Create exports for clients as part of your design or marketing work.
- Modify your exports freely in any other tool.
- Use them worldwide, with no attribution to ScreenForge required (though a mention is always appreciated).
What you can't do
- Extract ScreenForge's built-in device models or other assets from your designs and redistribute or sell them on their own, for example as a mockup library, template pack, or asset for another tool.
- Build a product that competes with ScreenForge using its assets, or pass those assets off as your own.
- Use ScreenForge or its outputs for unlawful, infringing, or misleading content.
- Imply that ScreenForge, or any device maker, endorses you or your app.
Device mockups & built-in assets
The device frames, materials, and other graphics built into ScreenForge are created by us. When you export a design, we grant you a worldwide, royalty-free, non-exclusive license to use those assets as part of your exported image or video. That license covers any normal use of a finished mockup. It does not let you separate the underlying assets from your design and treat them as standalone stock.
Your own content
Your app screenshots, photos, recordings, text, and any other content you bring in remain entirely yours. ScreenForge claims no ownership of them and, because everything is processed in your browser, never receives a copy. You are responsible for having the rights to whatever you put into a design.
Imported 3D models Pro
Pro lets you import your own .glb or .gltf models. Those models are processed locally in your browser and are never uploaded to us. Their license stays between you and whoever created them: it is your responsibility to make sure you have the right to use any model you import, and ScreenForge grants no license to imported models because they are not ours to license.
Fonts & effects
The fonts and visual effects available in the studio are provided for use within ScreenForge to render the text and styling in your designs. The resulting text baked into your exported images is yours to use as described above. If you need a specific licensed typeface for your brand, render it as part of your own screenshot before bringing it in.
Free & Pro exports
Free exports may include a small ScreenForge watermark. A Pro subscription removes the watermark and unlocks extra devices, 3D import, text motion, and localized export. Whether you are on the free tier or Pro, the usage rights above apply to what you export.
Trademarks
Apple, iPhone, iPad, Apple Watch, MacBook, Google, Android, Pixel, Windows, and other product and brand names are trademarks of their respective owners. ScreenForge is an independent tool and is not affiliated with, endorsed by, or sponsored by any of them, and the device shapes it renders are generic, stylised representations rather than official product assets. When you publish mockups that reference a platform, follow that platform's own brand and marketing guidelines, that part is on you, not on ScreenForge.
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